Expected Platforms
Based on MK1's release pattern: PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC (Steam + Epic Games Store). Cross-platform play and cross-progression are expected to return.
MK II Wiki
Your complete guide to NetherRealm's Mortal Kombat sequel — controls, roster, Kameos, tier list, Fatalities, story mode, online ranked, DLC, and every system explained before and after launch.
Mortal Kombat II is the working title for NetherRealm Studios' sequel to Mortal Kombat 1 (2023). Ed Boon confirmed active development in May 2026, with MK1 DLC ended and the team shifted to the next project. No official release date exists yet.
Confirmed by Ed Boon & NetherRealm
Late 2026 earliest; 2027 most likely
Summer Game Fest 2026 or standalone NRS stream
Likely Mortal Kombat 2 or Mortal Kombat II
Based on MK1's release pattern: PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC (Steam + Epic Games Store). Cross-platform play and cross-progression are expected to return.
MK1 rebooted the New Era timeline created by Fire God Liu Kang. The sequel continues that storyline after Khaos Reigns, with multiverse threats and Titan-level villains as the narrative backbone.
The Mortal Kombat II film (May 2026) features Johnny Cage, Kitana, Baraka, and Shao Kahn — characters likely to influence marketing skins and roster hype, similar to MK1's movie-inspired cosmetics.
MK1 received Definitive Edition (May 2025) bundling all DLC, but no further story or character DLC. Balance patches continue while NetherRealm focuses on the sequel.
Mortal Kombat 1 launches on PS5, Xbox Series X|S, Switch, and PC. Introduces Kameo Fighters and the New Era timeline.
MK1: Definitive Edition releases. NetherRealm confirms no additional DLC characters or story chapters.
Ed Boon confirms the next Mortal Kombat game is in active development during Mortal Kombat II film promotion.
Official reveal, beta access, and release date — watch Summer Game Fest and NetherRealm social channels.
Mortal Kombat uses a universal input code across all platforms. Learning 1/2/3/4 notation lets you read any combo guide regardless of your controller.
| Input | Meaning | Note |
|---|---|---|
| 1 | Front Punch (Square / X / Y) | Jab |
| 2 | Back Punch (Triangle / Y / X) | Strong punch |
| 3 | Front Kick (X / A / B) | Jab kick |
| 4 | Back Kick (Circle / B / A) | Strong kick |
| F / B / D / U | Forward / Back / Down / Up | Relative to facing |
| K | Kameo Summon | Assist call |
| + | Press simultaneously | e.g. 1+3 = throw |
| , | Press in sequence | e.g. F, 2, 1 = dial string |
| Platform | Mapping | Note |
|---|---|---|
| PlayStation 5 | 1=Square 2=Triangle 3=X 4=Circle | Default layout |
| Xbox Series X|S | 1=X 2=Y 3=A 4=B | Default layout |
| Nintendo Switch | 1=Y 2=X 3=B 4=A | Pro Controller |
| PC Keyboard | Customizable in settings | Hitbox layout popular |
Reduces directional precision for special moves. Recommended for beginners learning motion inputs.
Allows multi-button inputs (1+3) to trigger throws and certain moves with a single press.
Executes specials on button release instead of press. Helps certain combo routes and accessibility.
Short / Medium / Long windows for special move execution. Start Medium, tighten as you improve.
The full MK II roster is unannounced. Based on MK1's ending, Khaos Reigns expansion, and the 2026 film cast, these fighters have the strongest likelihood of appearing.
Fire God and timeline architect. Central to the New Era story — virtually guaranteed as a playable fighter in the sequel.
Featured prominently in the Mortal Kombat II film. Edenian princess with fan-based zoning — strong marketing and story presence.
Film headline addition played by Karl Urban. MK1 already included Cage; expect upgraded moveset and story role.
Tarkatan warrior in the film. MK1 Baraka was competitive-tier — likely returning with arm-blade rushdown.
Franchise staples. MK1 featured Bi-Han as Sub-Zero and Kuai Liang as Scorpion — expect continued rivalry plotlines.
Earthrealm defenders core to Liu Kang's alliance. Both appeared in MK1 with strong tournament presence.
Film final boss. Titan-level threat in MK1's story — probable boss encounter and potential playable DLC.
Titan Shang Tsung was MK1's antagonist. Quan Chi from Khaos Reigns expands the sorcerer villain roster.
MK1 featured Homelander, T-1000, Ghostface, and Conan. Guest DLC is a proven revenue model — expect 2–4 crossover characters post-launch.
Kameo Fighters debuted in MK1 as assist characters with unique attacks callable mid-combo. Ed Boon has not confirmed their return, but the system's popularity and competitive depth make continuation likely.
Press K to call your Kameo. Each Kameo has cooldown between summons — manage timing to extend combos or escape pressure.
Each assist has 3–5 unique moves: strikes, projectiles, restands, and anti-airs. Learn your Kameo's best buttons per situation.
When your health drops below 30%, Kameos can contribute to Fatal Blow combos — a key comeback mechanic in MK1 that may evolve in the sequel.
The expansion introduced dual Kameo slots in certain modes. Watch for expanded assist systems in MK II.
Pressure plus projectile coverage. Cage's plus frames extend into Sonya's zoning assist — top synergy in MK1 meta.
Classic ninja pairing. Ice clone setups into spear pulls create devastating combo extensions.
Fire God rushdown with hat anti-air coverage. Strong for beginners learning Kameo timing.
Sorcery setplay with spike traps. High skill ceiling but dominant in MK1's late meta.
No official MK II tier list exists pre-launch. Below is a predictive framework based on MK1's December 2025 balance patch meta, adjusted for likely system carryover.
Predictive tier list — based on MK1 v1.16 meta. Will update with official patch notes after MK II launch.
Johnny Cage, Havik, Ghostface, Shang Tsung
Dominant tournament picks with strong Kameo synergy
Homelander, T-1000, Cyrax, Smoke, Geras, Nitara
Consistent top 8 appearances, solid across all matchups
Sub-Zero, Scorpion, Baraka, Liu Kang, Kenshi, Reptile
Viable with matchup knowledge and optimized Kameos
Kung Lao, Tanya, Omni-Man, Conan
Require high execution or specific counter-picks to compete
Liu Kang (simple inputs), Sub-Zero (strong tools), and Johnny Cage (pressure fundamentals) are the easiest on-ramp fighters from MK1.
Pick S/A tier characters only after learning fundamentals. A B-tier character you understand beats an S-tier you cannot execute.
NetherRealm typically patches every 4–8 weeks. Tier lists shift with balance changes — check patch notes before tournament entry.
MK combo structure uses dial strings (auto-combo chains) plus manual cancels into specials. Fatalities, Brutalities, and Animalities return as franchise staples.
Basic attacks chain automatically: e.g. 1,1,2 leads into a launcher or special cancel point. Each character has 3–5 unique strings.
Cancel normal attack animations into special moves at specific frames. The core skill gap between casual and competitive play.
Summon Kameo mid-combo to juggle, restand, or reset pressure. Timing the K input during hitstun is key.
Breakers escape combos at the cost of 2 defensive meter bars. Fatal Blows trigger below 30% health for comeback damage.
Bread-and-butter: confirm from poke, dash, dial string, special cancel, ender. Learn 2–3 per character before advanced routes.
Finishing moves at match end. Require specific distance (close/mid/far) and directional inputs. MK tradition since 1992.
Special conditions mid-match: low health, specific move last hit, or holding a button. Faster than Fatalities, style points.
Environmental finishers using arena hazards. Position opponent near interactive edges or traps before triggering.
Set opponent to Stand, Auto Block Off, and enable Input Display. Record 5 successful reps before moving to the next combo.
Startup frames = speed. Plus on block = safe pressure. Minus on block = punishable. Check character move lists for exact numbers.
Drill one combo 50 times daily for a week. Consistency in ranked matters more than knowing ten inconsistent routes.
MK1's story campaign followed Liu Kang assembling Earthrealm champions against Titan Shang Tsung, continuing through Khaos Reigns with Titan Havik. MK II will likely expand the New Era arc with higher stakes across multiple realms.
MK1 used 15 chapters with character-specific fights and cutscenes. Expect similar structure with playable character rotations per chapter.
MK1 featured minor choice points affecting dialogue and certain fights. Major story branches are unlikely but side objectives may return.
Titan fights with inflated health and unique mechanics. Shao Kahn and Titan-level enemies are probable sequel boss battles.
The expansion ended with multiverse instability. MK II story likely addresses Real Armageddon-level threats across timelines.
MK1 replaced traditional Krypt with separate modes. A revised exploration hub for skins and lore items is possible in the sequel.
Story mode unlocks concept art, bios, and alternate costumes. Complete all chapters for 100% story completion rewards.
Easy through Fatal. Story mode on Easy for plot; bump to Normal for practice before online ranked.
Use Normal difficulty with Input Shortcuts enabled. Focus on enjoying cinematics and learning each character's basic kit.
Hard difficulty with all side objectives. Required for certain trophies and maximum Dragon Krystals or equivalent currency.
Mortal Kombat arenas feature interactive backgrounds, stage transitions, and Fatalities tied to specific locations. MK1 included iconic locations reimagined for the New Era.
Sub-Zero's icy domain. Potential stage Fatality with spike pits or frozen ceiling drops.
Sorcery arena with soul energy aesthetics. Interactive soul jars or spike walls are franchise tradition.
Shao Kahn's domain. Likely sequel centerpiece stage with hammer hazards and royal guard background action.
Johnny Cage film sets, Shaolin Temple, and urban rooftops. Film marketing may inspire new arena designs.
Press throw near walls to slam opponents into environmental objects for bonus damage and positional advantage.
Certain arenas allow knocking opponents into new areas mid-fight, changing background and available interactions.
Position-specific finishers using arena traps. Only available on stages with the required hazard geometry.
MK1's Kollection system offered skins, gear pieces, colors, victory poses, and announcer voices. Expect expanded customization in MK II with film tie-in cosmetics.
Alternate costumes per character. Unlock via story, shop, DLC, or seasonal challenges. No gameplay effect — pure visual.
MK1 gear slots for masks, weapons, and armor pieces. Mix and match for personalized fighter appearance.
Post-match animations. Unlock through character mastery or Kollection progression.
Assist fighters have separate cosmetic sets. Film-inspired Kameo variants are likely marketing tie-ins.
MK1's premium currency for shop purchases. Earn from dailies, Towers of Time, and story completion.
Rotating challenge towers with modifier rules. Primary source for exclusive gear and color palettes.
Limited-time events with exclusive rewards. Complete before season end — items rarely return.
MK1 offered cross-platform play, ranked 1v1, King of the Hill, and Kombat League seasons. MK II is expected to retain and refine these systems with improved rollback netcode.
MK1 supported PS5, Xbox, Switch, and PC cross-play in select modes. Full cross-play for ranked is expected in the sequel.
Link WB Games accounts to sync unlocks across platforms. One Kollection progress regardless of device.
MK1 added rollback post-launch. Competitive players should expect continued investment in online infrastructure.
Friend matches with custom rules: rounds, timer, cooldowns, and character bans for local tournament practice.
Seasonal ranked mode with promotion and demotion. Tiers from Bronze through Elder God. Seasonal skins at highest tiers.
Learn 2 safe pokes, 1 anti-air, and 1 combo to 30% health. Fundamentals beat advanced tech below Master tier.
Set matchmaking to prefer wired connections. Wi-Fi adds 2–5 frames of delay — critical in a 60fps fighter.
MK1's commercial model included Standard, Premium (Kombat Pack), and Kollector's editions. Expect a similar tiered release for MK II with guest fighter Kombat Packs.
| Edition | Includes | Note |
|---|---|---|
| Standard | Base game + launch roster | Best for casual players |
| Premium / Kollector's | Base + Kombat Pack + early access | Best value if you want all DLC |
| Beta Access | Pre-order bonus on PS5/Xbox historically | Usually 1–2 weeks early |
| Definitive Edition | All DLC bundled 12–18 months post-launch | Wait strategy for patient buyers |
Estimated 25–30 base fighters based on MK1's count. Full list revealed at official announcement.
Typically 4–6 DLC fighters + Kameos released over 6 months. Guest characters drive sales.
MK1's Khaos Reigns added chapters and Titan fights. A similar mid-life expansion is probable.
MK1 Definitive Edition included movie-inspired skins. MK II film characters will likely get cosmetic DLC.
Mortal Kombat has a long tradition of secret codes. This is not a Roblox game — there is no official Trello board. Below covers franchise code history and what to expect.
Classic Mortal Kombat used the title screen directional code (e.g. Down Down Up) to unlock secrets. Modern entries may hide similar easter eggs.
MK history includes hidden characters unlocked via conditions or codes. Watch for datamined secrets post-launch.
WB Games occasionally distributes promotional codes for Dragon Krystals or skins via events and partner streams.
Classic mini-game tradition. MK1 included retro callbacks — the sequel may restore additional arcade-era mini-games.
Unlike Roblox games, Mortal Kombat does not use Trello for patch notes. Use this wiki, NetherRealm forums, and official WB Games channels.
Pre-launch 'free Dragon Krystals' generators are scams. Only trust codes from official WB Games announcements.
Expected PC requirements based on MK1's Unreal Engine 4 build. Console versions target 60fps at 4K with quality/performance modes.
| Component | Spec | Note |
|---|---|---|
| Minimum CPU | Intel i5-8400 / AMD Ryzen 5 2600 | Estimated |
| Recommended CPU | Intel i7-10700K / AMD Ryzen 7 3700X | Estimated |
| Minimum GPU | GTX 1060 6GB / RX 580 | 1080p Low |
| Recommended GPU | RTX 3070 / RX 6800 XT | 4K High |
| RAM | 8 GB minimum / 16 GB recommended | Estimated |
| Storage | 100 GB SSD | Including day-one patch |
Lowest input lag: 1080p, V-Sync Off, Fullscreen, 60fps cap minimum. Prioritize frame rate over visual fidelity in ranked.
MK1 supported NVIDIA DLSS and AMD FSR. Use Quality mode for 4K casual play, Performance for competitive 1080p.
MK1 was Steam Deck Verified. Expect handheld optimization with 40–60fps at native resolution.
Disable HDR for competitive play on first-gen HDR displays — adds input latency on some TVs. Enable for story mode on calibrated displays.
Final system requirements will be published at official announcement. These estimates are based on MK1's engine and asset scale.
No official date. Ed Boon confirmed active development in May 2026. Industry analysts estimate late 2026 at earliest, with 2027 more likely based on NetherRealm's typical development cycle.
No. This wiki covers NetherRealm's upcoming sequel to Mortal Kombat 1 (2023) in the New Era timeline. The 1993 classic is a separate game available in Legacy Kollection.
Not officially confirmed, but Kameos were a defining MK1 feature with strong competitive and casual appeal. Continuation is likely though mechanics may be refined.
MK1 introduced cross-play and cross-progression. MK II is expected to support the same, though Nintendo Switch performance may have mode restrictions similar to MK1.
No. Mortal Kombat is a AAA fighting game by NetherRealm Studios, not a Roblox experience. Use this wiki and official WB Games channels for updates.
Expected: PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC (Steam/Epic). Same platforms as MK1 based on publisher patterns.
The Mortal Kombat II film (May 2026) and the game share characters and lore but are separate canon. Expect cosmetic cross-promotion, not story synchronization.
MK1 Definitive Edition is content-complete with 38+ fighters and full story. Buy now if you want to learn mechanics early. Wait for MK II if you prefer a fresh roster and story.
Universal MK notation: 1=Front Punch, 2=Back Punch, 3=Front Kick, 4=Back Kick. Combined with F/B/D/U directions, it works across all controllers.
MK1's guest DLC (Homelander, T-1000, Ghostface, Conan) was commercially successful. Expect 2–4 crossover characters in post-launch Kombat Packs.
MK1 received rollback post-launch. Given competitive community feedback, MK II is expected to ship with improved rollback from day one.
MK1 supports 13 languages including full audio in 7 and UI/subtitles in 6 more. MK II is expected to match or expand this list.